Hello all
The team at ‘LifeCycle: The Underneath’ has a few new things
to share with you. Firstly we have a
small game play demo which can be found here:
The demo covers the first 4 screens of the game where the
creature hatches and starts its big adventure.
There’s a bit of combat with other creatures, a minor boss creature
fight and a little of the mission structure on show. We are interested in getting as much feedback
on the overall experience of the game as possible. Comments can be left on this blog site or at my own google plus page: https://plus.google.com/u/0/116170323737704630569/posts
We also have some new concept art to show. It’s from the time when we first decided to
change from a platform game to top down view.
The Crabs of the
Mogolynth Slicers are a varied multi-limbed bunch. They are not enemies and are not affiliated
with any faction. They will, if asked
nicely or brought a gift perform tasks for you.
The tasks they perform range in nature from slicing things to opening
new paths. Most cannot move due to the
unusual size of their claws.
These are some of the early Centipedes designs. The Centipedes are mostly ignorant of
everything else but if provoked they will chase you down and eat your remains.
This is the original
designs for the main creature before I realised that animating 6 legs is way
harder than animating 4. It doesn't show
the creatures progressive changes throughout the game though as that would be a
bit of a spoiler.
These are some early
wall designs. The idea was implemented
in the demo.
One of the reasons we
decided to go to the top down view was because we felt that we could cram more
flare into the cave system layout. The
light part represents the traversal sections.